Unreal Engine Tools
We build editor tools alongside our own Unreal development work and publish the ones that become useful beyond a single project.
PRG — UE 5.6–5.7 · WSP and GDDS — UE 5.4–5.8 · Win64
Procedural Root & Vine Generator
Unreal Engine 5.6–5.7 · Win64
Hand-placing or manually shaping large amounts of organic growth becomes time-consuming when it needs to follow terrain, walls, supports, and irregular architecture.
PRG provides dedicated Root, Vine, Barrier, Attraction, and Runtime Growth actors. Start with presets, refine surface behavior and branching, then bake the authored result for production use.
- Surface crawling and wall seeking
- Climbing and wrapping profiles
- Multi-tier procedural branching
- Attraction-guided growth
- Static Mesh, Nanite, and VAT runtime workflow
World Scale Planner
Unreal Engine 5.4–5.8 · Win64 editor-only
Raw world dimensions do not tell a designer how long a route feels, how terrain changes traversal, or whether landmarks are appropriately distributed.
WSP samples a loaded landscape into an interactive analytical map. Place A/B points and ordered waypoints, calibrate movement speeds, and compare routes against terrain, slope, visibility, travel time, and landmark density.
- Top-down landscape analysis
- A/B and multi-waypoint routes
- Travel-time estimates by movement profile
- Slope and elevation reporting
- Visibility and fade-distance views
- Named landmark density analysis
Game Design Document Studio
Unreal Engine 5.4–5.8 · Win64
As a project grows, design information gets split between documents, spreadsheets, Unreal assets, dialogue notes, maps, and production records; the relationships become difficult to track.
GDDS keeps structured records, searchable links, graph-based work, maps, timelines, validation, and optional compiled runtime data in one Unreal-native workspace.
- Custom record templates and fields
- Searchable cross-record references
- Dialogue, quest, story, and relationship graphs
- Maps, timelines, production tracking, and validation
- JSON transfer and an optional compiled runtime database