Software Development
Desktop and mobile applications, REST APIs, databases, automation, OCR pipelines, and supporting tools.
We are a small engineering and software company. Our in-house work spans commercial tools, desktop and mobile software, firmware, APIs, custom electronics, R&D, and selected contract engineering.
Desktop and mobile applications, REST APIs, databases, automation, OCR pipelines, and supporting tools.
Microcontroller firmware, custom electronics, test fixtures, prototypes, and hardware/software integration.
Protocol analysis, hardware and software investigation, data extraction, and focused technical research.
Editor plugins, procedural systems, production tooling, runtime data systems, and game development.
Tools for procedural environments, world planning, and connected game-design knowledge.
UE 5.6–5.7
Surface-aware roots, climbing and wrapping vines, organic barriers, Static Mesh export, and baked runtime growth.
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UE 5.4–5.8
Evaluate world scale through route time, terrain, slope, visibility, and landmark spacing.
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UE 5.4–5.8
Keep game design, lore, quests, dialogue, maps, and production knowledge connected inside the project.
View Tool →Work beyond the Unreal plugin catalog.
Unreal Engine 5 · Game systems
An open-world action RPG in active development, with faction systems, base building, player-driven narrative, and a world designed to respond to player choices.
Arduino Mega · Electronics · Desktop control
A custom BGA rework system combining vacuum handling, temperature-controlled heating, infrared reflow, live video, and companion desktop software.
C# · Python · Tesseract · REST API
An OCR and image-processing pipeline that extracts structured data, applies high-precision color recognition, and sends results through a custom backend.
Desktop software · Android Debug Bridge
A desktop application for managing ten or more connected Android devices, including batch operations and operating-system update workflows.
EmbeddedTechno develops mobile and desktop software, REST API backends, OCR and data pipelines, embedded firmware, custom electronics, and real-time tools in Unreal Engine.
If a development problem keeps wasting enough of our time, there is a good chance it eventually becomes a tool.
Selected contract work is available for projects that need direct software, embedded-hardware, reverse-engineering, or interactive-tooling experience.