Software Development
Desktop and mobile applications, REST APIs, databases, automation, and OCR.
Desktop and mobile applications, REST APIs, databases, automation, and OCR.
Microcontroller firmware, custom electronics, test fixtures, prototypes, and hardware/software integration.
Protocol analysis, hardware and software investigation, and data extraction.
Game development, editor plugins, procedural generation, and runtime systems.
A custom BGA rework system with vacuum handling, temperature-controlled heating, infrared reflow, and live video. An Arduino Mega controls the hardware, with a desktop application for operation.
A desktop application for managing ten or more Android devices over ADB. It handles batch operations and operating-system updates across connected devices.
An OCR and image-processing system built with C#, Python, and Tesseract. It extracts data from images, identifies colors, and sends the results to a custom REST API.
An open-world action RPG in active development in Unreal Engine 5. Work includes faction systems, base building, and a story and world that respond to player choices.
These plugins are available on Fab. The Unreal tools page has screenshots, compatibility details, and documentation links.
Generate roots, vines, and organic barriers along level geometry, with Static Mesh export and baked growth animation.
View Tool
Measure routes across a landscape and estimate travel time, slope, visibility, and landmark spacing.
View Tool
Write and link game-design records, quests, dialogue, maps, and production notes inside Unreal Editor.
View ToolIf a development problem keeps wasting enough of our time, there is a good chance it eventually becomes a tool.
Alongside our own projects, we take on selected contract work in software development, embedded systems, and reverse engineering. Email us with what you are working on.